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Infinite Tower Strategy Guide

How to clear Infinite Tower floors in Roll Anime to Fight. Ticket economy, Kenpachi/Gyomei tanking, Ulquiorra/Rengoku roles, floor scaling, and post-Wave 76 prep — updated August 2026.

What Infinite Tower is

Infinite Tower is the July 21–22, 2026 endgame mode in Roll Anime to Fight — a separate progression track from standard wave defense. Each floor spawns scaled enemies with tighter timers and higher boss HP than equivalent wave milestones. Infinite Tickets historically came from INFINITETOWER! (now expired) and still appear with some Wave 76 rewards and in-game drops.

As of early August 2026 the promo pool rotated to SORCERERISHERE!, EVOLUTIONMACHINE!, SRRYFORSHUTDOWN, and SLAYERISHERE!. Tower strategy still rewards accounts that merged code tanks and burst units — swap Gold Kenpachi for Gold Gyomei and Diamond Broly AoE for Diamond Rengoku when those are your higher merges.

Ticket economy — do not burn day one

Legacy INFINITETOWER! tickets are gone for new redemptions. If you already banked tickets, treat them as scarce — floor difficulty ramps faster than wave defense because there is no checkpoint forgiveness between floors. Save at least 2 tickets for a session after you trait-reroll your tank or burst carry once.

Our Infinite Tickets guide covers timing. Rule of thumb: enter the tower only when front-line (Gyomei or Kenpachi), AoE (Rengoku or Broly), and burst (Ulquiorra or Ace) are merge-ready. Wasting tickets on under-geared rosters burns the most valuable endgame currency.

  • INFINITETOWER! — expired; Kenpachi + tickets were legacy rewards
  • SLAYERISHERE! — still active; Ulquiorra + Godly Essence
  • Prefer Gyomei/Rengoku if redeemed from August codes
  • No confirmed unlimited ticket shop as of August 2026
Roll Anime to Fight Infinite Tower codes and rewards July 2026

Floor-by-floor approach

Floors 1–5: treat like Waves 60–65 density. Broly central AoE with Kenpachi front — same placement as late-game wave push. Floors 6–10: boss HP spikes; swap burst priority to Ulquiorra or Ace during enrage windows. Floors 11+: manual ability timing matters on mobile and PC — tap boss targets before trash overwhelms Kenpachi.

If a floor fails twice, stop and farm standard waves for gold and merge fodder instead of chain-spending tickets. Tower floors do not refund entries. Return after luck upgrades or a trait reroll on your burst carry.

Kenpachi vs Ulquiorra roles in tower

Gold Kenpachi from INFINITETOWER! is the tower front liner — high HP pool, merge scaling, and bleed-style bruiser damage that holds spawn choke points. Diamond Ulquiorra from SLAYERISHERE! deletes elite and boss phases with precision burst — pair with Broly trash clear so Ulquiorra saves abilities for high-HP targets.

Do not trait-reroll both units equally on day one. Pick one carry to receive 15–20 of your combined 75 code trait shards, then distribute leftovers. Most accounts prioritize Ulquiorra burst for boss floors while Kenpachi runs stock traits until merge tier 2+.

SLAYERISHERE! typo warning

GGRecon and other aggregators sometimes list SLAYERSISHERE! with an extra S or claim 5 Infinite Tickets instead of 3. Destructoid confirms the working string is SLAYERISHERE! with 3 tickets. Paste exactly from our active codes page — typos fail redemption and waste time during limited event windows.

Related Guides

Frequently Asked Questions

Do I need Wave 76 for Infinite Tower?
Wave 76 unlocks the codes that grant tickets and Kenpachi/Ulquiorra. Standard wave progress still gates code redemption even if tower UI appears earlier on some patches.
Can I AFK tower floors?
Low floors tolerate partial AFK with Kenpachi tanking. Mid floors require boss targeting — full AFK fails once enrage timers activate.
Are tower rewards better than wave farming?
Tower floors trade ticket scarcity for concentrated unit tests. Standard waves 77+ still farm gold more reliably for luck upgrades.
Is SLAYERSISHERE! valid?
No. The verified code is SLAYERISHERE! per Destructoid. Extra-S variants are third-party typos.